<html lang="ja">
<head>
<meta charset="UTF-8">
<title></title>
</head>
<body>
<canvas id="canvas"></canvas>
<script type="text/javascript" src="js/script.js"></script>
</body>
</html>
let canvas = document.getElementById('canvas');
canvas.waidth = 1000;
canvas.height = 1000;
const ctx = canvas.getContext('2d')
let img = new Image();
img.src = "img/purinn2.png";
addEventListener("load", function(){
ctx.drawImage( img, 0, 0);
}, false);